Principles of 2D Design
project is an interactive app concept created to teach the core principles of 2D design in an engaging, accessible way. Designed entirely from scratch in Figma, the project uses a flat, colorful visual style paired with objects
you might find in a kitchen to help connect concepts such as unity, variety, balance, and rhythm to everyday experiences.

Liquid Fab Game
In this project, I set out to design an interactive liquid fab button that triggers different pages or actions. Within the prompt’s constraints, I created a stickman game where the expanded buttons let you stretch the figure, explode it, dislocate limbs, and even hyper-flash the entire page. The concept draws inspiration from early 2000s stickman animations and Flash games.

Scam
This is project started as a side idea while working on the liquid fab game, exploring how buttons could lead to other pages. The button takes you to a page that looks like you might have a virus, where trying to close the pop-ups only makes them come back—and other sneaky effects happen if you try to leave the screen. It’s inspired by those early 2000s virus warnings and obvious scam pages.